Yun
Character specific stuff
Shoryu-shoryu
CORNER:
- Stand HP shoryu kara-shoryu
UOH setup
- crouch LK > crouch MP
SA3 cross-up setup
- Walk up -> superjump. Air tatsu after a superjump for cross-up.
Crouch LK>LP>LK
- YES
- Also crouch LK x 3 (can delay the second one)
Shoryu confirm
- Crouch LK > stand LP xx Shoryu (CORNER ONLY)
Corner cross-up jump
- NO
Notes
- Parry xx DP divekick
- Red parry shoulder if they like to do 123 xx Shoulder xx Activate (first red parry i ever learned)
- (Very hard) Red parry 123 > HP > (genei activation if they mashed it) > MP DP xx SA3
- If you block a divekick and Ken blocks with his elbow up, Yun is minus (90% of the time you get a free throw - but kinda hard to react to)
- Ambiguous cross-up divekick is usually like this
- After such a divekick, Yun's buttons will probably not combo outside genei
- You might be able to interrupt with crouch tech > low LK > confirm SA3
- Jump towards HK works well against divekicks
- Jump towards EX tatsu (juggle with stand MK or MP DP) is more rewarding (do the DP motion early so it has the chance to auto correct)
- Watch out for dive kick cross-up in the corner (mostly on your wake-up)
- Against corner divekick mix-up, press the stick towards the corner with parry timing, if he crosses up you'll get parry, otherwise you just stand block.
- 99% of the time, just block GJ pressure and eat the command grab...
- Crouching twins fall out of TC xx DP
- It's possible to punish raw divekick with shippu
Raw SA3 punish
- Far MP
- Far HP (also on hit!)
- Far MK (also on hit!)
- Stand HK
- Crouch HK
- Towards HP
- 123 Target combo
- Sweep > HK Target combo
- Lunge punch (All except EX)
- MP, HP and EX shoulder