Ryu
Character specific stuff
Shoryu-shoryu
- Close MP/crouch MK shoryu kara-shoryu
CORNER:
- TC LP shoryu LP/MP shoryu (plink MP into LP to make the timing easier)
UOH setup
- crouch LK > crouch MP
SA3 cross-up setup
- Whiff stand MP -> Superjump.
- Walk up, jump whiff HK.
- Dash -> walk backward -> jump whiff HK.
- Standing LP superjump HK.
Crouch LK>LP>LK
- YES
Shoryu confirm
- Crouch LK > stand LP xx Shoryu (inconsistent mid-screen)
Corner cross-up jump
- NO
Notes
- Perfect spacing for UOH after SA3 in corner
- (Red) parry crouch MK xx hadouken
- Has a good kara-throw
- You can usually punish any meterless tatsu with crouch MK
- EX Hadouken is always 0 on block when done as a cancel, you have to red parry the last hit (and risk getting knocked down) for a punish
- There's a 4 pixel range where if you block Ryu crouch MK at the very tip, you cannot punish with reversal SA3