Necro
Character specific stuff
Shoryu-shoryu
- Stand MP/crouch MK shoryu shoryu
CORNER:
- TC LP shoryu LP/MP shoryu (plink MP into LP to make the timing easier)
UOH setup
- crouch MP > crouch LK
SA3 cross-up setup
- crouch LP super jump mk. Holding down helps
Crouch LK>LP>LK
- NO
Shoryu confirm
- Crouch LK > crouch or stand LP xx Shoryu (whiffs when Necro is hit crouching) (seems inconsistent?)
Corner cross-up jump
- YES
Notes
- Fast wakeup, no taunt after corner SA3 if you want a meaty
- Use stand MP > super in neutral
- Also a key way to escape the corner
- You can LP DP from pretty far to catch limbs (risky)
- LP spin hook is +1, necro players will make you guess (back MP, crouch LK, snake fang, throw, another LP tornado, ...)
- You can down parry drill to avoid cross-ups, but that often doesn't allow you to punish
- When you high parry drill, the most consistent option is to just DP immediately
- Throw range is a little further than Ken's
- Post SA3 cross-up is not that good
- Good necro players will whiff-punish (crouch) MK and HK with super
- Reaction DP drill
- Watch for round start snake fang
- Has a lot of bad hitboxes, so make sure to buffer double QCF after crouch / stand MP in case you stuff something
- You can cross though his quick-stand with a dash
- After Necro throws you in the corner and juggles with MP, if he dashes you can LP DP, it's fake
- If you block denji, you can mash sweep while holding down-back, it will (usually) punish no matter how many hits the denji will do
- Try to learn to tell the difference between LP and MP tornado, MP tornado can get punished with SA3 and usually with LP DP as well
- You can try cancel buffering crouch HP xx SA3 to stuff Necro's normals, but it's easily whiff punished with super
- Necro can duck under ground EX tatsu and punish with Electric Snake
Raw SA3 punish
HP (also on hit) (watch for range)
Back HP (1f) (watch for range)
Crouch HP (also on hit) (watch for range)
HK (also on hit) (watch for range)
Crouch MK (also on hit) (watch for range)
Crouch HK (watch for range)
Denji (electricity) (any)
Snake fang (low hitgrab) (any) (range)
Tornado hook (any except LP) (if you're close you can LP DP when you don't have (or don't want to spend) bar)
Raging cobra (kick overhead) (any)
SA3 (watch for range)