Hugo
Character specific stuff
Shoryu-shoryu
CORNER
- TC shoryu kara-shoryu
UOH setup
- crouch LK > crouch MP
SA3 cross-up setup
- Walk up jump, positioning determines cross-up.
Crouch LK>LP>LK
- YES
- Also crouch LK x 3 (can delay the second one)
Shoryu confirm
- Crouch LK > crouch LP xx Shoryu
Corner cross-up jump
- YES
Notes
- EX air tatsu is a good air to air
- Keep distance
- I usually just end up running away for 99 seconds...
- Cancel buffering crouch HP xx SA3 is not a bad idea
- On crouching Hugo, far HP links to super (2f)
- You get basically nothing on cross-up MK, only like max +4
- You can TC xx MP DP xx SA3 on crouching Hugo
- Don't get hit by the meme Ass-Move (Hugo crouch HK), it's an overhead
Raw SA3 punish
Stand MP
Stand HP (1f)
Crouch HP (walk up crouch MK xx MP DP xx SA3)
Stand MK
Stand HK (honestly just parry it its slow as balls)
Crouch HK (ass) (walk up crouch MK xx MP DP xx SA3)
Towards HP
Lariat (any) (MP DP xx SA3 seems is also possible and seems most reliable)
SA3 (watch out for timing mixups)