Wake-up options
- BLOCK
- Parry > throw
- Parry > button > ...
- Low parry > block high (or vice versa)
- Tech
- Delay tech (don't forget to also block)
- Crouch tech > block
- Crouch tech > crouch LK xx (confirmed) SA3
- HP DP (true reversal) (xx SA3 if it ends the round or might fall out)
- LP DP (good hitbox but gets stuffed sometimes, can juggle)
- DP-tech (input DP with early motion, late button; idk how useful this is)
- crouch MK xx ... if they try to shimmy
For a very detailed breakdown on wake-up scenarios in 3S, watch THIS VIDEO by Shodokan.