Anti-air
- HP DP
- LP DP x 2
- LP DP > MP DP
- Far HP
- Far MP
- Multiple LPs
- Stand MK
- Jump back HK
- Crouch HP
- Close HP late cancel DP or LK Tatsu so it only comes out on parry. After LK Tatsu you can sometimes juggle LP DP
Parry
- Immediate DP (best for moves that recover while the opponent is still airborne)
- crouch MK xx MP DP xx SA3
- TC super
- Some stuff is safe on parry, like the second hit of Necro drill in some cases, or Ibuki's towards MK hop-kick when spaced.